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Sony PSP Specs

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These specs make for eye-opening reading, with highlights being a wireless LAN using the 802.11 standard, an analog stick standard, and an all around incredibly powerful bit of equipment.

CPU Core
# MIPS R4000 32-bit core
# 128-bit bus
# 333MHz, 1.2V
# 8 MB eDRAM main memory
# 2.6GB/sec bus bandwidth
# I-Cache, D-Cache
# 2.6GFlops, FPU, VFPU (Vector Unit)
# 3D-CG extended instructions

Media Engine
# MIPS R4000 32-bit core
# 333MHz, 1.2V
# 128-bit bus
# 2 MB eDRAM sub memory
# 90 nm CMOS manufacturing process

Graphics Core 1
# 2 MB VRAM
# 5.3Gbps bus bandwidth
# 3D Curved Surface + 3D Polygon Compressed Texture
# Hardware Clipping, Morphing, Bone
# Hardware Tessellator
# Bezier, B-Spline (NURBS)


Graphics Core 2
# Rendering Engine + Surface Engine
# 166MHz, 1.2V
# 256-bit bus
# 2 MB VRAM
# 5.3Gbps bus bandwidth
# 664M pixels/sec fill rate
# Max. 33M polygons/sec
# 24-bit full color


Sound Core
# VME (Virtual Mobile Engine)
# 166MHz, 1.2V
# 128-bit bus
# 5 billion operations/second
# 3D sound, 7.1 channel
# Support for ATRAC3 Plus, AAC, MP3
# Reconfigurable DSP engine


Media
# UMD--Universal Media Disc, 60 mm diameter
# 660 nm laser diode
# 1.8 GB dual layer
# 11Mbps transfer rate
# Shock-proof
# Secure ROM by AES
# Unique disc ID


Display
# 4.5" TFT LCD with 16:9 widescreen display
# 480x272 pixels, 24-bit full color

Communication
# Wireless LAN (802.11) [Hotspots, Home Server]
# IrDA infrared wireless communication [PSP, Mobile Phone]
# USB 2.0 [PSP, PS2, PC]
# Memory Stick


Controller
# Directional pad, analogue stick
# Circle, Cross, Triangle, Square, L1, R1, Start, Select buttons

Misc
# MPEG4 AVC Decoder
# Rechargeable lithium-ion battery
# AV input/output
# Headphone output


Programming
# Similar to the original PlayStation
# PSP libraries
# middleware
# sample code
# simple programmable field
# Media Engine and VME/AVE are not user programmable


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Ryan Eagle is not athletic but a straight baller.